To scroll to open it - using Flash to do pivot effect (1)
The Internet often asked questions about the production of shaft effect, today I talk to everyone.
1, shaft production / conimages/web/2001-05/user-0525-image001.gif
conimages/web/2001-05/user-0525-image001.gif
(1) transfer the fill (Fill) dialog box, choose Window> Panels> Fill,
(2) In the drop-down menu, select Linear Gradient, in the middle of two small cursor click the left mouse button, you will find more than a cursor. You will find a small box behind the cursor within the meaning of the color and the color is the same place, the mouse click the small box behind the pop up color palette, select white. Click the cursor in front, click the small box behind the pop up color palette, select dark brown. Similarly, within the meaning behind places the cursor set to dark brown. Completed as shown in Figure 1.
(3) Select the toolbar floating panel on the Rectangle Tool (Rectangle Tool), the window at work painting a canvas rectangle shown in Figure 2. Use the arrow tool (Arrow Tool) remove the border (double-click the left mouse button at the border office select the whole frame, press the Delete key to delete). Rotating tools (Rotate) rotated 90 degrees. Shown in Figure 3.
Figure 2 Figure 3
(4) select the rectangle in Figure 3 (click the left mouse button), press the F8 key component in the pop-up property (Symbol Properties) in the Name column the "axis", in Behavior selected Graphic. Completed as shown in Figure 4. Click "OK". So far, we have created a shaft component.
(5) Add two layers, double-click the first layer of the layer name, its name was changed to "paper", the other two are "masking" and "roll axis." Remove all objects on the canvas. Shown in Figure 5 after the completion of:
Note: Do not mistake the order of layers!
(6) Click on the paper layer of the first frame, select the rectangle tool, select the fill color is dark brown, draw a rectangle on the canvas. Then select the fill color to white, draw a rectangle on the canvas than the previous rectangle smaller. Completed as shown in Figure 6.
[Next]
To scroll to open it - using Flash to do pivot effect (2)
(7) Click on the text tool, activate the Text dialog box, select a good font and font size. Font recommended Chinese Xing Kai, font size and the size of your paper and enter the text to be related to the number. In the middle of the white canvas area click the left mouse button, type write the text (enter a word once on the carriage return to make them in a row). Adjust the text to the right size. Completed as shown in Figure 7.
Figure 6 Figure 7
(8) Press Ctrl + L key to open the component library. Select the axis on which we can build. Hold down the left mouse button and drag it to the canvas, on paper the top. To adjust its length (if not convenient to adjust, please use the zoom tool to zoom to the appropriate size, then adjust) to ensure the same width of paper. Completed as shown in Figure 8.
(9) Click on the mask layer of the first frame. Select the rectangle tool, draw a rectangle on the canvas, and paper rectangle the same width, but slightly longer than the paper. Open the fill color, but best not with the same color paper.
(10) Double-click the left mouse button, select the rectangle. Press the F8 key component in the pop-up property (Symbol Properties) in the Name column the "mask", in Behavior selected Graphic. Completed as shown in Figure 9.
(11) to the top of the mask components onto the paper, so just cover the lower edge of the mask layer on the paper axis. Completed as shown in Figure 10.
(12) Select the "rolling axis" layer of the first frame, press Ctrl + L key to open the component library. Select the axis on which we can build. Hold down the left mouse button and drag it to the canvas, on paper layer beneath the shaft. Adjust its length, making it the length of the paper layer with exactly the same length shaft. If you prefer to place, please speak hidden layer mask (click the small black spot on the mask, after layers of name is that it becomes red cross). Completed as shown in Figure 11.
Figure 10 Figure 11
[Next]
To scroll to open it - using Flash to do pivot effect (3)
(13) Click on the paper layer of the first frame, press the F5 key, you will find the increased time frame online, and we make it to 20 frames. Using the same method to make the mask layer and the rolling axis layer also increased to 20. Completed as shown in Figure 12.
(14) Click the mask layer 20, press the F6 key, we are here to add a key frame. Under the mask components will be moved to just cover the paper layer, as shown in Figure 13 to complete.
(15) Click the scroll axis layer 20, press the F6 key, we are here to add a key frame. Shaft component is shifted to the bottom layer of paper, as shown in Figure 14 after.
(16) axis in the rolling time line of 0-20 layers of the middle frame on any frame press the right mouse button. In the pop-up shortcut menu, select Create Motion Tween. Mask layer in the timeline of 0-20 frames on any of the middle frame by pressing right mouse button. In the pop-up shortcut menu, select Create Motion Tween. Completed as shown in Figure 15.
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Figure 13 Figure 14 Figure 15
(17) in the mask layer Right-click on layer name in the pop-up shortcut menu, select Mask. Shown in Figure 16. Completed in Figure 17.
Figure 16
Here, has been basically completed, you can press Ctrl + Enter (Enter) look at the results.
You will find that the result is out, but stay on after opening without Banke and "cooperation" on the (in fact have to start playing back the first frame). We hope that it will stay for a while after opening. Here we use the action to solve the problem.
(18) Delay Control
In the rolling axis layer 20 on the right-click the shortcut in the pop-up menu, select Action. Add the following code.
stop ();// stop playing
var timer1; / / define variables
timer1 = getTimer ();// will have playing time in the existence of variable
flag = 0; / / set up a flag
while (flag == 0) (
if (getTimer ()-timer1> 5000) (
flag = 1;
)
) / / If you stay 5 seconds, it will mark change to end the cycle.
gotoAndPlay (1); / / back to the first frame and continue playing.
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